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JTCLT Abstract

Volume 13 Number 1, 2022
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Poole, F., Clarke-Midura, J., & Ji, S. (2022). Exploring the Affordances and Effectiveness of a Digital Game in the Chinese Dual Language Immersion Classroom. Journal of Technology and Chinese Language Teaching, 13(1), 46-73.
[Poole, Frederick, Clarke-Midura, Jody, & 纪斯雨. (2022). 探索电子游戏在中文沉浸式课堂中的可用功能和有效性. 科技与中文教学 (Journal of Technology and Chinese Language Teaching), 13(1), 46-73.]

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Recent studies have found that Chinese dual language immersion learners tend to lag behind their peers studying other languages in terms of literacy skills. Yet, teachers cannot simply prioritize literacy skills at the detriment of oral communicative skills. The present study explores how the integration of a digital game into the dual language immersion classroom affords opportunities for meaningful language use while also supporting learners’ vocabulary and reading development. In this study two sixth-grade Chinese dual language immersion classes play a digital game in eight sessions across four weeks. Audio data of students interacting with the researcher were recorded and seven affordances that emerged through in-class gameplay were identified. Further, results indicate that after 4 weeks of gameplay, students had significant vocabulary and reading comprehension gains and their reading gains were significantly associated with completion of a workbook supplemental to the game.


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